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7 points by shader 6042 days ago | link | parent

Any plans to move arc away from scheme to a more stand alone situation? Maybe via arc2c? Then we don't have to worry about it working with different scheme implementations.


4 points by stefano 6041 days ago | link

The positive thing of Arc being implemented in top of MzScheme is that this way you can easily modify the core language and try new features without messing with assembly or virtual machines, but in the long run an independent implementation seems to me inevitable. Arc2c is moving this way and I think it will eventually abstract over C, maybe by targeting a general bytecode that can be translated to C, to assembly or interpreted by a VM (this is I think what SNAP is supposed to do).

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1 point by mr_luc 6020 days ago | link

Absolutely.

I constantly see comments bemoaning the lack of progress in defining new language ideas in Arc. I don't say I agree 100% with this complaint, although probably the closest that the community has come to this is with hcase.

And of course pg gives library design the same status as language design -- or Arc does, by being so damned flexible. It's not as though Arc is standing still.

But really, the thing that's going to advance the language will be when we use Arc to make things! And that takes some time, and the things we want to make may not be all that important but they'll be interesting to us.

And so while Arc's built-on-PLT status is an obvious hindrance to winning language pissing matches, it means that little is preventing us from doing very interesting things. In fact, that's why FFI's have been such an exciting area of discussion; many of us were limping along with fun little pet projects in another language that wasn't ideal but that had a convenient interface to a couple of C libraries.

In my case, ruby has a good interface to Gosu (for smooth, fast, trouble-free operations on images, even big ones, abstracting away a good chunk of opengl use cases while still letting you use opengl where you want to) and chipmunk (for relatively pain-free 2D physics), and so I made a little screen-saver that has my photographs, mixed with random pg whodehouse quotes from drones.com, tumbling down the screen waterfall-style, and then set about cooking my own code. I got it down to under 100 lines with room for improvement.

(I was living in a fishing village in pacific south america for the last 6 months, with nothing but a $300 windows vista craptop a friend loaned me, so my projects were necessarily of the silly, one-off, only-until-the-surf-gets-good-again variety. I just got back a week ago.)

At the moment, I'm mulling over redoing the same project in Arc, and so my first step is figuring out how to use Chipmunk and Gosu in PLT Scheme. I've never used a C lib from scheme before, so this could be educational.

But I can at least consider doing this project in Arc, in the short-term, because it's implemented on top of PLT. Bad for winning a pissing contest, good for hacking.

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4 points by almkglor 6042 days ago | link

There is indeed a plan to make arc2c self-compileable, and to implement a REPL on top of an arc2c that's also capable of interpreting code.

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4 points by shader 6042 days ago | link

In that case, what needs to be done to finish it, or at least make it "self-compilable"? And then what do we need to do to skip c? Or is that even reasonable?

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3 points by almkglor 6041 days ago | link

> In that case, what needs to be done to finish it, or at least make it "self-compilable"?

Macros, a reader (can be implemented in Arc using lib/treeparse.arc), symeval, I/O

> And then what do we need to do to skip c? Or is that even reasonable?

SNAP

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3 points by almkglor 6041 days ago | link

Regarding I/O: it's difficult to do I/O in the presence of green threads. Obviously when one green thread is blocked by I/O the other threads must continue running, meaning we need some sort of async I/O. Most of the async I/O libraries I've seen so far seem to concentrate more on sockets than I/O in general.

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2 points by shader 6041 days ago | link

What are your ideas for handling async io? I know there are system specific ways, but I don't think that's a good idea.

We could have separate os threads for the io, one for each major io system: HDDs, network, keyboard, etc. We could write special io methods for the green threads that request the io from the scheduler. The scheduler adds the request to the appropriate io thread queue. When the operation completes, it either unblocks the gt, uses the provided call-back, or passes a SNAP style message.

I don't know if that would work very well. It doesn't seem very scalable, and at the very least is complicated. It would be best of course, if we could find a cross platform async io lib. But it still might be a good idea to make the scheduler responsible for io, whatever we use. I'm sure you know more about the whole process than I do.

Do you know how any other systems do it? Does erlang have async io? How does the JVM get it's async io? The wikipedia page claims that it is possible to synthesize async io from polling and interrupts (supposedly the JVM does that), but I don't know how standard and trans-system those are. http://en.wikipedia.org/wiki/Non-blocking_I/O

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2 points by almkglor 6041 days ago | link

> What are your ideas for handling async io?

Here's a list of ideas:

nil

> Does erlang have async io?

I assume it uses async I/O: For a long time Erlang had only green threads and didn't actually use OS threads. From what little I could grok of the Erlang source, it seems it has a set of OS-specific "drivers" for I/O, but these drivers seem to be extremely basic. It seems to have some sort of queue, but I can't figure out how it handles the queue (i.e. how it prevents the queue from blocking normal operation).

Each port is apparently modeled as a process that happens to have the ability to resume/suspend other processes. When the port gets its timeslice (?) it goes through its queue, does one I/O request (?), then resumes the process that asked for that I/O (I think).

In fact the scheme you described seems, approximately, what Erlang does. I think. I haven't found any particularly good discussions on the Erlang source.

Then there's some note somewhere in erl_async too that if threads (OS threads?) are unsupported, then the "async" I/O becomes synchronous (?).

> How does the JVM get it's async io?

I think that again, this is OS-dependent. After all, JVM is a virtual machine, so it's up to the JVM implementation to handle this. Figuring out how a random JVM implementation does this probably means digging through C source.

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2 points by stefano 6040 days ago | link

To do async IO there are 2 ways: use OS threads or use green threads and OS-specific asynchronous I/O calls. Either way, the VM should, obviously, abstract away the OS-dependant features. Using OS threads seems easier to me.

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1 point by almkglor 6040 days ago | link

Both ways seem quite OS-specific to me ^^

Hmm. This will also have to be done in arc2c too.

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1 point by stefano 6039 days ago | link

I don't think there is some way to avoid using OS specific functions for async IO. Abstracting this shouldn't be very hard, though.

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1 point by shader 6039 days ago | link

Well, there is a Boost library for cross-platform threading. We could just use that and "simulated" async using threads to offload the synchronous io. Now, maybe that's a bad idea, and we need to use some abstracted os specific async libraries, but it would work.

Boost also seems to have plenty of libraries that would be useful for SNAP. How is that going anyway, almkglor? I should probably ask questions pertaining to that subjects in it's own thread.

Pretty quiet around here. Hopefully that means everyone's busy ;)

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1 point by almkglor 6038 days ago | link

> Well, there is a Boost library for cross-platform threading. We could just use that and "simulated" async using threads to offload the synchronous io.

Boost also has asio, but it appears to be concentrated more on socket I/O than I/O in general.

What I would like is to have a general-purpose asynchronous I/O library, which would handle all details of asynchronicity.

Basically, I intend to allow SNAP to be compiled in two modes:

1. Single worker thread, multiple process. For cases where the OS doesn't have decent threads (dorky embedded systems? LOL, quite a few of the embedded systems I've seen recently actually have decent threads)

2. Multiple worker OS-level threads, single runqueue.

async I/O is needed for 1, and would be nice for 2: in case 2, if a worker thread blocks on synchronous I/O, the others will still fetch processes to run from the runqueue, although the blocked worker thread is one less thread that can work.

However in case 1, there's just one thread, so it can't block.

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2 points by conanite 6032 days ago | link

rainbow is a completely scheme-independent arc implementation. I expect that it's not the 100-year implementation of the 100-year language: arc2c is likely to have seriously superior performance. And I gather that java isn't pg's all-time favourite language. A lot of scheme leaks into the current arc implementation: (is #f nil) is t, #x12 is 18, 'sread reads scheme expressions. Apart from sread, which is destined in a comment to be replaced by writing 'read, it's not obvious whether these should be considered part of the specification.

In the early days, many java libraries were non-java implementations. Gradually they were replaced by "pure java" versions. Is there any reason arc should not do the same?

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