I've been playing around with arc for the past few days, it's been a blast. The tutorial is excellent. However, I'm still lost on a couple things. I'm sure a couple of them are immediately obvious, so please bear with me: 1. What is currently the best way to do graphics programming in arc? All of the good resources on this seem to be pretty outdated:
http://arclanguage.org/item?id=1616
http://arcfn.com/2008/05/using-opengl-with-arc.html Furthermore, is there a way to use PLT Scheme's graphics library without actually loading the arc interpreter in DrScheme? This method (the first link) hangs indefinitely for me. I see that anarki can access mzscheme functions, could this possibly be used? I understand Rainbow can do graphics stuff pretty well. 2. If arc compiles down to scheme, and mzc compiles down to native code, would compiling arc's interpreter and libraries give us a significant speedup? Not in terms of arc programs, but the interpreter itself. There's a considerable delay every time I run "mzscheme -f arc.as" that prevents me from using arc as a general scripting language. 3. What is everyone's opinion on PicoLisp? It has a minimal C implementation, its own webserver, and hooks into existing C libraries very easily. Are these eventual goals of arc (c implementation/hooks)? |